Photo Cascadia Blog
Posts Tagged ‘digital workflow’
In the video tutorial below (email subscribers can click the title link to view the video on the web) I take you through a feature of Photoshop that is super helpful and pretty simple, but also something that can be a little confusing for a lot of people…customizing your Photoshop workspace.
Photoshop is a massive application with powerful tools aimed at different types of uses…photography, digital painting, graphic design, 3D modeling and website development just to name a few. It arranges similar tools, functions and features into panels. You can also add custom panels to Photoshop, such as Tony Kuyper’s TKActions and Infinity Mask panels. Very few of us ever make regular use of every single Photoshop panel. In addition, we all have different workflow preferences and screen space limitations. The ability to create one or more custom workspaces in Photoshop enables you to personalize and evolve your space to best fit how you work and establish optimal efficiency and creative flow.
I hope you find this tutorial helpful. Please post in questions in the comments section and please share any of your own Photoshop workspace tricks and tips.
Sean is a full time photographer and photography educator. You can see more of his images and find out about his video tutorial courses and upcoming workshops, tours and classes on his website at www.OutdoorExposurePhoto.com.
Knowing how to use post-processing software is important for any creative photographer, but it is equally important to know what to do with that knowledge. No matter how proficient we are with our development tools, we still need to decide which direction to take an image for its final presentation. What follows is a guide for getting the most out of your image development by having clear strategies to guide the process. These strategies fall into two basic categories: directing attention and conveying character.
1) DIRECTING ATTENTION: Work with the composition, not against it.
Effective post-processing will emphasize the composition of a photograph by helping it to direct eye movement and to highlight points of visual interest. The first step to determining how to proceed with processing is to have a clear idea of how the eye should travel through the frame and which parts of the image are most important. Where is the main path that the eye should follow? Is there a primary point of interest? Are other points of interest playing a supporting role or are they competing for attention? Is anything drawing the eye out of the frame? With these questions answered, we can concentrate on a few approaches to addressing any concerns that they raise.
• Finesse the Light
The eye follows light, so it will be attracted to the most luminous parts of an image. Increasing or decreasing the luminance of an area selectively can help to bring it ‘forward’ or to push it ‘back’ in the hierarchy of visual interest. Likewise, a gradation of light can be very effective in transitioning the eye between zones.
Some caveats: While digital processing gives us remarkable and very selective control over luminance in an image, there are limits to what we can accomplish in affecting the quality of light in a scene. Very strong, directional light is the most difficult to finesse because its effects tend to be quite emphatic, while soft light is quite malleable, allowing for a high degree of discretion in post-processing. The suggestions above for adjusting luminance can only go so far—if the light in a photograph is working strongly against its composition, then that photo is probably a candidate for reshooting in different conditions.
• Adjust Colors
Colors can attract attention much like luminance does. Warmer colors ‘advance’ and draw the eye more than cool ones, which tend to recede in an image. Nonetheless, cool colors can demand a lot of attention if they are anomalies in an otherwise warm color palette. Selectively adjusting the hue or saturation of a feature can have a great effect on its presence in the frame, allowing you to control how much attention it demands.
• Take Charge of Textures and Forms
Features with greater dimensionality attract more attention, while flatter ones are less noticeable. Sometimes increasing the contrast of a feature will help to make it stand out better. Conversely, making an area “flatter” (that is, less dimensional) can help to take attention away from it. If a scene has an area of busy detail that detracts from the more interesting parts of the photograph, then reducing the contrast there could be beneficial to the overall image.
Forms that are very different from everything around them are also likely to attract attention. For example, a footprint in an area of smooth sand or a jet contrail in the sky may amount to an unfortunate distraction, in which case it may be a good idea to remove those features by cloning them out.
2) CONVEYING CHARACTER: Bring out the essence of the image.
Any compelling photograph has the potential to suggest certain qualities of character or mood over others. A scene may be cheerful, ominous, dreamy, surreal, whimsical, or any number of other possibilities. Identifying the essence of an image in these terms will provide a framework for processing decisions of a more creative nature. Once you have a good idea of the character or mood that you would like to express, there are a few categories of adjustments to consider that can be very useful in creating the final look of an image accordingly.
• Tailor the Overall Tonality
Most photographers agree that camera settings should target an exposure that will provide the most flexibility when it comes time to process the image. Working this way in the field may result in an initial tonality that differs from what will best express the mood that you have envisioned for the final photo, however. A cheerful feeling may require a brighter treatment, while darker tones tend to suggest a more “moody” character. Even the range of tones may need to be narrowed or expanded to hit the right note, as it were. For example, when giving an image an airy, high-key treatment, you may want to restrict the range of tones so that there are no absolute blacks in it.
• Constrain the Color Palette
Colors can do a lot to express a certain character. A palette of earthy tones tends to provide a more mature, relaxing appearance, while more vibrant palettes can suggest high levels of energy or exuberance. Shifting certain hues within an image can get them to adhere better to the dominant color scheme, making the character of a final photograph more pronounced. Harmonious color palettes are not only more expressive but are more settling to the eye, so it is worthwhile to explore the possibilities for getting colors to harmonize and to set the right mood for the scene.
• Emphasize Ambience
Some processing treatments do more to establish a sense of ambience than anything else. Deliberately softening an image or making it more hazy can cause it to appear more dreamy, whereas increasing sharpness and clarity can lend a more gritty tone to the whole. Making light sources appear to glow by diffusing them versus hardening their edges can have a great effect on the tenor of a scene. Such treatments can be very subtle and yet still go a long way towards emphasizing the qualities of an image that make it particularly expressive.
Considering how we might direct attention and what character we want to convey will give clear direction to our development process. Although there are endless options for editing images these days, they are all best employed in the service of a goal. Sometimes a round of experimentation is necessary to help define those goals, but once the direction is clear, all else will follow with more effective results. Do you ever struggle with the direction to take a photograph during its development? What strategies do you find most helpful in pointing the way forward?
Erin divides her time between Cascadia’s Californian southern boundary and Slovenia, traveling and photographing extensively from home bases in both locations. Make sure to bookmark Erin’s site at www.erinbabnik.com. You can also follow her on Facebook, Twitter and 500px.
Photoshop is my most powerful and flexible tool for image developing, and Luminosity Masks are a key component to that. Masks in Photoshop are used to control where and to what degree an adjustment will be revealed. Masks generally come in two varieties; hard edged and feathered. Hard edged masks are precise but have obvious and visible boundaries. Feathered masks blend adjustments into an image gradually, but are not precise and bleed into adjoining areas and can cause light or dark halos. With Luminosity Masks we get the best of both worlds; the precision of a hard edged mask combined with the gradual blending of a feathered mask.
Standard luminosity masks are global, or what I sometimes refer to as “entire image” masks. That is, while they control where and to what degree adjustments are applied, they still feather throughout the entire image. Sometimes this is just what is needed, but other times it is helpful to be able to customize and localize luminosity masks to target one specific area of an image.
In this short video tutorial I demonstrate one method of customizing a luminosity mask called painting a mask. If you use Luminosity Masks in your Photoshop work, I think you will find it useful.
This video is a portion of one of the chapters from the soon to be released 2nd Edition of my Complete Guide to Luminosity Masks tutorial series. While the general concepts of Luminosity Masks have not changed, this is a needed update. The new edition features some new new ideas, tips and techniques and uses Photoshop CC and version 4 of the TKActions panel. I know some folks have been looking forward to this update so I spent a good portion of the summer working on them. The goal was to complete them before my fall photography adventures kicked off this Month. I just pulled it off, completing the video editing phase on Wednesday evening. Thursday morning at 4 AM I left for Idaho and Canada, so while the videos are complete, they won’t be available until I’m back in the office on October 1. Stay tuned and I’ll keep you posted.
Lightening and darkening (often referred to as dodging and burning) in selective areas of an image to enhance existing light and shadow, to guide the eye or to increase depth and contour is a technique I commonly use. Both in Lightroom and Photoshop there are many ways to make localized lightening and darkening adjustments.
One of the most popular and effective dodging and burning techniques photographers use is the 50% blended gray layer method. This is a technique I have demonstrated in several of my tutorials, including THIS ONE and THIS ONE as part of previous video blogs I have published here on PhotoCascadia. The 50% gray layer technique works great, but it does have a limitation. Often, after using the 50% gray layer method to lighten or darken, I wish that I could easily make further adjustments to the lightened or darkened areas…for example, I might want to adjust the contrast, saturation or color balance of just the the areas I had lightened or darkened. There isn’t an easy way to do this with a 50% gray layer, but using an empty or transparent layer instead of a 50% gray layer solves the problem. In this video I deomstrate how it works:
I hope you find this technique a useful addition to your Photoshop skill set. Give it a try and leave me a comment to let me know what you think.
In the video tutorial below I demonstrate two exciting advances in the April 21 release of Lightroom CC (2015), Photo Merge to HDR and Photo Merge to Panorama. Lightroom has gone through substantial improvements over the years to give photographers more control in developing their images. However, until now, techniques involving the merging of more than one exposure or frame had to be done in Photoshop or third party software. Now you can merge multiple exposures to create HDR images all within LR and you can also merge frames to create both vertical and horizontal panoramas. Wow! Nice job Adobe.
Both merge features combine raw files to produce a merged DNG raw file, which is brilliant! This means we can merge first and make our adjustments directly to the merged raw file, which I assume retains all the adjustment capabilities of the originating raw files. In addition, the merged HDR or pano DNG can be opened as a tiff file in Photoshop for additional developing there.
Lightroom Photo Merge to HDR is similar to the 32-bit HDR tiff file processing capability that was first introduced back in LR 4 and which I demonstrated in a previous video blog and also include in my Developing for Extended Dynamic Range video series. This process is now greatly simplified in Lightroom CC and no longer requires Photoshop!
Photo Merge to Panorama allows you to stitch, crop and develop multi-frame panoramas without needing to go to Photoshop or some other image stitching application, and the panoramic DNG file can be fully developed in Lightroom like any raw file.
Finally, you can create high dynamic range panoramas by first creating merged HDR files for each frame in the pano series and then merging these HDR raw files into an HDR panorama. The resulting output is a high dynamic range panorama raw file that can be fully developed in Lightroom.
While working with merged HDR images in Lightroom still doesn’t provide the same degree of fine control that you can get when manually blending exposures in Photoshop, and I don’t think it handles the most extreme dynamic range as well, it provides an excellent and efficient option for many situations. Photographers who only use Lightroom can now create blended high dynamic range images and panoramas like the rest of us, which is huge for them. I also think that photographers who have previously used Photoshop or other applications to accomplish these types of multi-image blending tasks will find the new functionality of Lightroom to be a great benefit in many cases.
NOTE: Many people have had trouble getting Lightroom CC (2015) to open after it has been installed from the Creative Cloud desktop app. If you have this issue try logging out of your Creative Cloud desktop app (logging out, not closing it) and then logging back in. This fixed the issue for me and many other folks on the Adobe forums. Also, LR CC installs along side LR 5, so you can open either one unless you uninstall LR 5, and this can be a little confusing. LR 5 shows up as “Adobe Photoshop Lightroom” and LR CC shows up as “Adobe Lightroom” on my computer. It would have been nice if Adobe had labeled them Lightroom 5 and Lightroom CC instead.
On the topic of creating high dynamic range (HDR) photographs I was recently asked a question about the viability of taking a minimal number of bracketed exposures in a high contrast situation and later filling in the gaps in the exposure range with digitally generated exposures. While this isn’t a new concept in high dynamic range photography, it is one that comes up frequently and isn’t entirely intuitive. I felt that others might benefit from reading the Q&A or sharing their own thoughts on the topic.
QUESTION: I photograph with a Nikon D5000. One of the features I am less than satisfied with is that auto bracketing is limited to three exposures. Sometimes that is simply not enough. The conventional wisdom seems to indicate:
1. don’t spread out your brackets more than one or two exposure values (EV).
2. Lightroom/Adobe Camera Raw can safely push/pull an exposure ±2 EV
What if I exposed three captures -3 EV, 0 EV and +3 EV? Then I should be able to make virtual copies of these in Lightroom, spreading each ±1 EV and the ends also ±2 EV. I would then end up with effectively an 11 stop range which is large enough for all but the most extreme lighting conditions I have encountered.
Do you think this technique has a decent chance of producing a quality HDR image? Note that my goal is to produce fine art prints, so to be useful for me it would have to produce very clean digital negatives.
ANSWER: The first consideration is how the high dynamic range image will be created. You can combine bracketed exposures using one of many HDR software applications or you can manually blend exposures using masking techniques. Exposure requirements will vary depending on the contrast of the scene and the blending technique. Having a full set of exposures at one stop increments can be more important for HDR software than manually blending exposures. HDR software usually does best (and often requires) being given a full range of exposures with narrow and consistent EV increments, as you point out. One stop is common, but I know people who go to extremes and bracket in 1/2 or 1/3 stops. I don’t use HDR software in my workflow. All the HDR software I have used tends to create image quality and adjustment control issues of various types, regardless of how the bracketed exposures were created.
Even though I usually take a full range of exposures, often only two of the exposures are required when manually blending using masking techniques. If I have one complete exposure for the sky and one complete exposure for the landscape, then I only blend these two exposures and keep my life simple. This video from my Extending Dynamic Range tutorials demonstrates a simple two exposure blend.
You may get lucky while using your camera’s three shot auto bracket feature and find that you captured the precise two exposures you need for such a blend, but since every scenario is different there isn’t a reliable way to reproduce this every time.
In more extreme contrast situations there may be brighter areas of the sky or very extreme areas of shadow and highlight in the landscape that require the use of additional exposures. When manual blending, one can make decisions about which exposures and how many exposures to use on an case by case basis. Having a full range of exposures to choose from is helpful in this respect. Blending exposures with masks is a challenging skill, but with practice I find that better control and better final image quality can be achieved. Some very fine printed images are being created with HDR software to be sure, but if the best quality is your goal you will eventually run into some downsides.
So, if you don’t capture a full range of exposures is it a good option to fill in the gaps digitally? As you describe, it is possible to create virtual copies in Lightroom with different EVs. Per the “conventional wisdom” Lightroom or Adobe Camera Raw certainly can be used to push or pull exposure. However, to what degree this can be done and what can be considered “safe” is subjective. It depends on whether you push or pull the exposure and what side affects you are willing to accept.
If the best image quality is your goal, having “properly” exposed captures can be just as important as the number and increment of those exposures. What constitutes a “proper” exposure isn’t necessarily intuitive. Digitally reducing exposure (pushing) in Lightroom or Adobe Camera Raw is generally “safe”. In fact it can actually be preferable. One way to hide noise in an image is to digitally decrease exposure making the image darker. Intentionally over exposing (also known as Exposing To The Right or ETTR) and then digitally lowering the exposure produces better image quality. This is why ETTR is commonly advocated in digital photography. When it comes to bracketing, digitally creating +1 EV and +2 EV exposures from a +3 EV capture in Lightroom should give great results in the mid-tones and shadows. The highlights will be clipped but these should be contained in your darker exposures. For a more complete run down on the virtues of ETTR and some examples check out this article by Jeff Schewe.
Digitally increasing exposure (pulling) is where you will run into problems. Dark regions of an image are very data poor so they have a low signal to noise ratio. The reason they are dark is because relatively few photons (signals) were collected by the sensor. Digitally increasing the exposure of underexposed images boosts the signal but also boosts the noise. With a low signal to noise ratio the noise will overpower the signal. An image captured at -3 EV and then digitally lightened two stops to -1 EV will show substantial quality issues. For best image quality it is preferable to avoid lightening dark areas as much as possible.
If you are using HDR software the following is important to note. As far as I know, no HDR software is capable of reading the exposure adjustments you make to raw or DNG files in Lightroom or Camera Raw. Raw adjustments are only parameters contained in the metada and HDR software does not access these parameters. This means that in order for HDR software to use your digitally bracketed exposures you would first need to open the virtual copies and save them as tif files with different EVs, and then load the tif files into the HDR software.
So, your proposed technique can work to an extent if you take the right steps. In many cases it may even produce very good results. However, to minimize noise, it would be best to create your digital exposures by always lowering the exposure of the brighter frames and not the other way around. For example, generate +1 and +2 EV virtual copies from a +3 EV capture, -1 and -2 EV copies from a 0 EV capture and -4 and -5 EV copies from a -3 EV capture.
There are occasions in which I will create exposures digitally for the purpose of blending. Sometimes I fail to take a complete range of bracketed exposures or I’m not able to use one or more of my exposures due to things moving in the frame between shots. At a minimum I make sure I have one exposure for highlights, one exposure for mid-tones and one exposure for shadows. Usually I try to capture a full range of exposures if I can. This ensures the most flexibility. A properly exposed series of images with one stop increments will give you a more complete gradient of tonal information to work with compared to capturing just three exposures taken at three stop increments.
Taking all of the above into account, let’s address the central motivation behind your question, the limited auto bracketing capability of your camera. If your camera would auto-bracket more than three exposures it is unlikely that you would be considering using digitally created exposures in the first place. I recommend making it a non-issue by not using the auto bracket feature at all, regardless of how many shots your camera will bracket. My camera will auto bracket up to seven EVs but I never use auto bracketing unless I have a specific reason to (such as hand-held bracketing for example). Nearly every scene requires a different number of exposures and the range of exposures is rarely centered perfectly around the meter’s 0 EV. Using an arbitrary number of auto bracketed exposures means regularly capturing too many or too few exposures (in your case with a max of three, usually too few). And if the actual exposure is shifted from what the camera meter picks as 0 EV, then you might have the right number of exposures but going in the wrong direction. Manually bracketing exposures solves these issues. I take my first frame at 0 EV and then I check the histogram. Sometimes one exposure is all I need. If the histogram shows clipping of highlights or shadows or both, then I compensate my exposure up and/or down one stop at a time until I have one frame with a histogram that properly exposes for the shadows, one frame with a histogram that properly exposes for the highlights and some number of one stop increments in between. Sometimes the scene dictates two exposures, or three or five or eight or eleven. Whatever the contrast range requires, this technique ensures that I have what I need, but not more. This video from the Extending Dynamic Range series illustrates this concept further.
Another manual bracketing technique I use is tonal region bracketing using my camera’s live view feature. In aperture priority mode I move the exposure target box around on the screen to various tonal zones, such as an area of brightest sky, mid-tone land and dark shadows, and take a shot in each zone. The camera automatically adjusts the exposure for each zone as I shoot. The result is a series of exposures that should contain the proper exposure for each tonal zone. They may not be one stop increments, but as long as I have optimal exposures for highlights, mid-tones and shadows I don’t care. Of course, this technique doesn’t work well when using HDR software which expects consistent EV increments.
Finally, not every scene we encounter has high contrast light so bracketing is frequently not necessary. When photographing in balanced, low and medium contrast light situations all the tonal information readily fits within a single exposure. I regularly come across people auto bracketing nine exposures in low and moderate contrast light, just as a matter of habit. In such situations it isn’t necessary to take two exposures, let alone nine. I start with one exposure and look at the histogram. If I see that all the tonal values have been captured, I’m done. Taking valuable time and filling up memory cards with additional exposures is something I do only if I absolutely have to. Many of my images are captured in a single exposure. With a single exposure I attempt to get a proper exposure (ETTR) without clipping the highlights. In post this enables me to decrease the EV and do as little shadow recovery as possible. This gives better results than starting with an underexposed image and trying to lighten it to bring out shadow detail. Again, see the Jeff Schewe article for more insight into why this is the case.
In my experience, one of the types of light that cameras have a difficult time capturing correctly is the subtle, glowing, ambient light you see early and late in the day in deep forest settings. It is a very soft light but it has a certain richness and luminosity to it, as if the foliage is almost lit from within.
An unadjusted raw file never quite captures it, and simply increasing saturation or contrast doesn’t render it accurately. The Orton technique and many other soft glow methods generally do a better job of increasing saturation and low frequency contrast in a way that is more satisfying, but I find that these techniques often create too much blur or glow, or they block up the shadows too much.
In this short video tutorial I share a couple of techniques for enhancing this type of deep forest light that I have found particularly effective. They work best with soft, subtle, low contrast light but you could experiment with higher contrast light as well and see what you get. (Make sure to click on the gear icon to view in 720p. For best viewing click on the YouTube icon and watch at 720p using the Large Viewer.)
If you have questions or comments leave me a message below or on YouTube. You can also check out my YouTube Channel for more image developing tutorials. You can also visit www.outdoorexposurephoto.com for complete sets of video tutorials and get more information on Tony Kuyper’s TKActions Panel.
The answer to this question, as with so many questions, is it depends.
Adobe’s release of Lightroom 1 was way back in 2007, but by that time I had already been immersed in Photoshop for seven or eight years. The purpose of Lightroom was to create an application that improved overall workflow efficiency by utilizing an image database (or catalog) to store metadata changes and image developing parameters without actually needing to change the pixels of the original image file. In the early days I found Lightroom’s ability to organize, keyword and search my image collection to be a big improvement over Photoshop’s bridge. I also found that, while the types of raw image adjustments the Develop Module could make were similar to Adobe Camera Raw, I really preferred the Lightroom interface and how it integrated seamlessly with the other Lightroom modules. But that’s about as far as it went. At that time the Develop module had very few adjustment options and all adjustments were global, which meant that they were applied uniformly across the entire image. Like Adobe Camera Raw, Lightroom 1 was good for making base level adjustments to raw files, but any complex, creative or localized image developing work still needed to be done in Photoshop. Seven years on we have progressed to Lightroom 5 (Lightroom Mobile was just released last week). Each new version of Lightroom has introduced improvements and new functionality. I now consider Lightroom to be a very full featured image developing solution in its own right. But does it render Photoshop unnecessary to the outdoor photographer?
Click on each image to enlarge.
I find that more and more photographers I interact with use Lightroom as their complete and only image developing application. In addition to these “Lightroom only” users there are also those who use only Photoshop (including Bridge and Camera Raw) and those who utilize both Lightroom and Photoshop as I do. A common question from all three groups is, with all the current developing features and abilities that Lightroom 5 has, is Photoshop really necessary? In this video chapter from my recently released tutorials, Lightroom Essentials, I demonstrate developing an image entirely using Lightroom. Hopefully it will help some folks get a better feel for if Lightroom is able to do everything they need or not.
In the end, whether Lightroom is the only image developing application you need or not truly does depend on what your image editing goals and expectations are. Lightroom is considerably more affordable than Photoshop, and for many photographers it now has more than enough image editing power and functionality. The following is a bullet list of some features in the Lightroom Develop Module that allow it to function as a complete developing solution for many of us. I teach how I use these features and many more in my Lightroom Essentials tutorials. Visit my website to get more information and watch additional chapters.
- Spot removal tool now allows for more complex non-circular cloning and healing.
- Gradient Filter, Radial Filter and Adjustment Brush make it possible to apply “layers” of localized adjustments and even create basic masks to control adjustments.
- White Balance controls, Tone Curve and HSL controls provide alternate ways to balance and correct colors.
- Tone Curve provides powerful and flexible tonal and contrast adjustments.
- B&W adjustments provide tools for creating dramatic black and white images.
- Like Photoshop, image sharpening can be applied in three stages (input sharpening with the Detail tab, creative localized sharpening using the Gradient and Radial Filters and the Adjustment Brush and output sharping on export or printing) for optimal image sharpness.
- The Lens Correction tab has tools for making transformations and perspective corrections as well as for correcting lens distortion and vignetting.
- Because all adjustments are only recorded as adjustment parameters in the Lightroom catalog, the actual pixels of the original image files are not altered so all Lightroom developing is essentially non-destructive and backwards flexible.
Many photographers find they still need the power, flexibility and precision provided by Photoshop’s multitude of adjustments and filters and its ability to work with layers, selections and masks. Following are just a few of the things that can be accomplished with Photoshop but not with Lightroom.
- Multi image blending techniques including: exposure blending, motion blending, focus blending, star stacking, pano stitching, white balance blending, compositing and much more.
- Using channels to create Luminosity Selections and Luminosity Masks.
- Blending Modes and Blend-if control.
- Ability to access other color modes such as Lab Color.
- Multiple ways to create highly refined selections and the ability to target adjustments with selections.
- Limitless options for creating and combining different kinds of adjustments for color, contrast, clarity, sharpness, saturation and tonal adjustments.
- High level of control, flexibility and precision in Photoshop (with a lot of knowledge and practice) allows images to be refined to a degree that isn’t possible in Lightroom.
Personally, I find that for many images I AM able to work entirely within Lightroom. But for my very best images I need the expanded and flexible adjustment options and the ability to make highly accurate, refined and subtle selections (especially Luminosity Selections) that Photoshop provides. The ability to combine or blend elements of multiple exposures or frames is critical for many of my images as well. For me, both Lightroom and Photoshop are essential tools in my workflow.
Sometimes I find that producing a print that looks as good hanging on the wall as I want it to can be a challenge. In many cases, as long as I have carefully developed my images on a calibrated monitor, ordering a print through a print lab or printing on my own photo printer yields very good results. However, there are times when producing a print that looks right displayed in it’s intended location is elusive. The light source in which a print is viewed greatly affects its apparent brightness, color and contrast and the particular print media will also affect resolution and sharpness.
Soft proofing in the computer is helpful for getting a print under perfect lighting conditions to more closely match the way it appears on the screen. I have a previous article and video on soft proofing in Photoshop if you want to check that out. While soft proofing is good for compensating for paper color and brightness, it can’t help anticipate how the texture of the paper, viewing distance and room lighting will affect how the image will look when viewed in its environment.
Hard proofing is a way to make fine adjustments for such variables. Hard proofing is the process of printing a test print, evaluating it in the intended viewing conditions, making adjustments, printing again and repeating this process until you are satisfied with how the print looks. Obviously, hard proofing can be time consuming and expensive. I don’t do extensive hard proofing for every print I make, but when a print isn’t living up to expectations I use a technique allows me to get the print right. This technique can be used to optimize any variable that will affect how your final print will look, such as brightness, color balance, contrast, saturation and sharpening.
In this video tutorial I share a technique for quickly and easily creating natural looking 32 bit extended dynamic range images using Lightroom or Adobe Camera Raw and Photoshop. To be able to perform this technique you will need Lightroom version 4.1 or newer and Photoshop CS6 or newer. (Correction: In the video I state that ACR in CS5 will support 32-bit tiff files. It turns out that ACR version 7 is required to edit 32-bit files and that is only supported in CS6.)
It is common in outdoor photography to be confronted with scenes that have a degree of contrast that is too extreme for the camera to accurately capture in a single exposure. Raw files from the latest DSLR cameras contain more dynamic range than ever before, making it possible to recover an amazing amount of highlight and shadow detail from a single exposure, but there are still dynamic range limitations and pushing a single exposure too far can create problems with noise, particularly in the dark areas.
Most often I use advanced layer masking techniques in Photoshop to manually blend exposures for the greatest degree of control, quality and creative flexibility, but such techniques take a lot of practice to perfect. You might be interested to know that Lightroom and Adobe Camera Raw offer a quick and easy to learn way to combine exposures to create extended dynamic range images without the look and quality issues that you can run into with HDR tone mapping software. For a full explanation check out the video.
Update: It is also worth noting that if you own Photomatix by HDRsoft, it can be used instead of Adobe HDRPro to generate 32-bit blended tif files. These will also give you 20 stops of dynamic range to work with in LR or Camera Raw. Some people have shared with me that they think Photomatix does an even better job than HDRPro. If you have LR 4.1 and an up to date version of Photomatix you are also good to go.
For my complete selection of Photoshop video tutorials including my workflow, other methods for extending dynamic rante and luminosity mask techniques visit www.OutdoorExposurePhoto.com.